The games industrys rapid growth demands innovative visual content, pushing developers to new creative heights. In parallel, the film and television industry faces similar challenges, adapting to an ever-expanding global audience and the rise of streaming platforms. This shared landscape necessitates cutting-edge content that resonates across diverse markets.
To meet these requirements, there have been pioneering shifts in production approaches, placing new emphasis on real-time (RT) technologies, and interactive, immersive and programmable methods.
These emerging ...
The games industrys rapid growth demands innovative visual content, pushing developers to new creative heights. In parallel, the film and television industry faces similar challenges, adapting to an ever-expanding global audience and the rise of streaming platforms. This shared landscape necessitates cutting-edge content that resonates across diverse markets.<br/><br/>To meet these requirements, there have been pioneering shifts in production approaches, placing new emphasis on real-time (RT) technologies, and interactive, immersive and programmable methods.<br/><br/>These emerging aspects of Technical Art and Visual Effects, means the sector is changing very quickly. Employers simply do not have the time or resources to train people ‘on the job’. The lack of employable talent is well recognised and is exacerbated by the emergence of the Virtual Production (VP) Industry.<br/><br/>Addressing the role of the Technical Artist<br/><br/>MSc Technical Art and Visual Effects is one of the first Master’s programmes to specifically address the role of the Technical Artist. Its this role that enables the delivery of creative solutions to complex artistic and logistical production challenges. Demand for this skillset is extremely high and only set to increase.<br/><br/>This programme will enable you to enter the industry with the most up-to-date creative and production approaches and real time software and hardware experience.<br/><br/>The technical and creative content of this programme encompasses engine programming, pipelines, VFX, optimisation, tools development, art, and animation pipelines. The knowledge and skills learnt on this programme will enable you to enter the marketplace with the most up-to-date creative and production approaches and RT software and hardware experience.
Some courses vary and have tailored teaching options, select a course option below.
Course Details
Information
Study Mode
Full-time
Duration
1 Years
Start Date
09/2025
Campus
Abertay Campus
Application deadline
Provider Details
Codes/info
Course Code
Unknown
Institution Code
A30
Points of Entry
Unknown
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Region | Costs | Academic Year | Year |
---|---|---|---|
Scotland | £7,900 | 2024/25 | Year 1 |
England, Northern Ireland, Wales, Republic of Ireland | £10,400 | 2024/25 | Year 1 |
EU, International | £18,000 | 2024/25 | Year 1 |