Games Animation, Modelling and Effects (including foundation year)
Available for Clearing 2026
Course Overview - Games Animation, Modelling and Effects (including foundation year)
Why study this course?
The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry.
As an artist you will develop your computer graphics skills, both artistically and technically. You'll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.
Why study this course?
The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry.
As an artist you will develop your computer graphics skills, both artistically and technically. You'll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.
A number of core modules are provided as part of the degree to enable game artists and game programmers to work together and achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games.
Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.
More about this course
Designed after research and consultation with computer games professionals and games industry body TIGA - www.tiga.org - this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically - including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX).
Key skills covered on the course include
• Visual Effects (VFX) workflow
You’ll learn how to design and implement visual effects (VFX) in Houdini and Maya, how to composite VFX and 3D content in real life footage in NUKE and how to create procedural content in Houdini to be integrated in Unreal Engine.
• Character artist workflow
After studying human anatomy in great detail you’ll go on to design and model characters in Maya and sculpt characters in ZBrush. You’ll also create realistic clothing in Marvellous Designer and texture your character in Substance Painter and Substance Designer. Finally, you’ll learn how to rig your character in Maya to get it ready for animation.
• Environment/ hard-surface modeler workflow
This will see you design and create environmental assets in Maya, Zbrush and Houdini (such as buildings, furniture, weapons, tools etc.) You’ll then learn how to texture your assets in Substance Painter and Substance Designer.
• Animator workflow
You’ll learn the principles of animation on which all classic animation works are based. You will first learn how to design and create animations in 2D with Adobe Creative Cloud software, before progressing on to animating mechanical objects and characters in 3D with Maya. Additionally, you’ll learn how to export your animation and integrate them in Unity and Unreal Engine, and how to utilise them in order to create in-game cut-scenes. Finally, you’ll integrate your 3D animations with real life footage using NUKE.
• Game Designer / Level Designer workflow
You will study the principles of game and level design, and you’ll be working in teams with our Games Programming BSc students in order to design, project plan and implement your own games. You’ll learn how to optimise your game assets and design levels for games built with DirectX, Unity and Unreal Engine.
• Technical Artist workflow
You’ll be given the option to learn scripting in C# for Unity, MEL and Python for Maya. You will also have the opportunity to learn visual programming in Unreal Engine, the Bifrost graph editor in Maya and procedural asset generation in Houdini.
Why Choose London Metropolitan University During Clearing?
Want to experience university life in the world's greatest student city (QS 2025)? Then look no further.
London Metropolitan University is proud to be ranked first in the UK for the difference it makes to students’ lives (Guardian University Guide 2026). Dedicated to preparing graduates for the ever-changing job market, their courses are modern and vocational, with an emphasis on teaching transferrable workplace skills. Whether you're an artist or an engineer, you'll receive career-relevant teaching from industry experts, with clear paths for progression.
You've ...
Want to experience university life in the world's greatest student city (QS 2025)? Then look no further.
London Metropolitan University is proud to be ranked first in the UK for the difference it makes to students’ lives (Guardian University Guide 2026). Dedicated to preparing graduates for the ever-changing job market, their courses are modern and vocational, with an emphasis on teaching transferrable workplace skills. Whether you're an artist or an engineer, you'll receive career-relevant teaching from industry experts, with clear paths for progression.
You've also got the best of both worlds – a buzzing campus community, and the excitement of life in London. There's always plenty going on at London Met for you to get involved in. You can meet like-minded people at a society, by becoming part of a sports team, or engaging in volunteering.
Register your interest now, to unlock the experience of a lifetime at London Met.
Course Information
1 Clearing option available
Some courses vary and have tailored teaching options, select a course option below.
Course Details
Information
Study Mode
Full-time
Duration
4 Years
Start Date
2026-09-01
Campus
Holloway
Application Details
Apply for Clearing 2026
Provider Details
Codes/info
Course Code
G404
Institution Code
L68
Points of Entry
Foundation
Entry Requirements
A level
At least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma).
UCAS Tariff
32
GCSE/National 4/National 5
English Language GCSE at grade C/grade 4 or above or will need to take the University English test.
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Fees and funding
| Region | Costs | Academic Year | Year | |
|---|---|---|---|---|
| England, Northern Ireland, Scotland, Wales | £9,790 | 2026/27 | Year 1 | |
| EU, Channel Islands, International, Republic of Ireland | £19,500 | 2026/27 | Year 1 |
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