Game Art and Animation Bachelor of Arts (with Honours) - BA (Hons)
Course Overview - Game Art and Animation Bachelor of Arts (with Honours) - BA (Hons)
How students will be taught
You will be taught through a blend of design sessions, technical workshops, production meetings and studio time that reflect modern game art and animation practice. Early modules use structured demonstrations, lectures and guided exercises to build core artistic and technical skills, while later modules shift towards collaborative, production‑driven workflows where you plan sprints, present work‑in‑progress and respond to feedback like a professional art team.
Your weekly workload typically includes a mix of scheduled te...
How students will be taught
You will be taught through a blend of design sessions, technical workshops, production meetings and studio time that reflect modern game art and animation practice. Early modules use structured demonstrations, lectures and guided exercises to build core artistic and technical skills, while later modules shift towards collaborative, production‑driven workflows where you plan sprints, present work‑in‑progress and respond to feedback like a professional art team.
Your weekly workload typically includes a mix of scheduled teaching, independent study, project development and team collaboration. As you progress through the degree, teaching becomes more autonomous and studio‑focused, with staff acting as facilitators and mentors who support your artistic, technical and professional development.
Year 1 (Level 4) Core Modules
* Game Design and Interaction
* Game Asset Production
* Character Design and Digital Sculpting
* Game Industry and Agile Production
* Game Environments and Narrative Design
* Design and Motion
Year 2 (Level 5) Core Modules
* Asset Production for Game Engines
* Character Production for Game Engines
* Character Rigging and Animation
* Real-time Environment Production
* Indie Game Project
* Indie Studio Production
Year 3 (Level 6) Core Modules
* Advanced Character Production and Animation
* Game Industry Specialist
* Games User Research
* Games Studio Project
Course Information
1 option available
Some courses vary and have tailored teaching options, select a course option below.
Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
2027-09-20
Campus
Wrexham (Main Campus)
Application Details
Provider Details
Codes/info
Course Code
B76-E66
Institution Code
G53
Points of Entry
Unknown
Entry Requirements
UCAS Tariff
96.0
112.0
Types and subjects of qualifications from a range of backgrounds will be taken into consideration, as many subjects remain relevant. Life experience and a demonstratable portfolio will also be taken into consideration if students do not meet tariff range. This is expected to be significant factor with students applying for Foundation Year study.
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Fees and funding
| Region | Costs | Academic Year | Year | |
|---|---|---|---|---|
| International, EU, England, Scotland, Northern Ireland, Wales, Republic of Ireland, Channel Islands | £9,790 | 2026/27 | Year 1 |
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