**Why study this course?**
The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry.
As an artist you will develop your computer graphics skills, both artistically and technically. Youll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering.
A numbe...
**Why study this course?**<br/><br/>The BSc Games Animation, Modelling and Effects (GAME) degree course is an innovative undergraduate degree that will provide creative game artists with a number of core modules as well specific artistic skills to enable you to develop the specialist knowledge and skills needed by the games industry.<br/><br/>As an artist you will develop your computer graphics skills, both artistically and technically. Youll learn about subjects including modelling, rigging, animation, texturing, lights/cameras, visual effects (VFX) and rendering. <br/><br/>A number of core modules are provided as part of the degree to enable game artists and game programmers to work together and achieve common goals: such an approach is fundamental to the workflow within the games industry. In addition both groups will also work with each other using their specialist art/programming skills to design and produce joint collaborative games. <br/><br/>Successful completion of the course will prepare artists for a range of positions from concept, technical, texture and VFX artist to character/model builder, animator and graphic designer.<br/><br/>**More about this course**<br/><br/>Designed after research and consultation with computer games professionals and games industry body TIGA - www.tiga.org - this innovative degree will enable artists to develop their computer graphics skills, both artistically and technically - including modelling, rigging, animation, rendering, texturing, lights/cameras and visual effects (VFX). <br/><br/>**Key skills covered on the course include**<br/><br/><br/>- Visual Effects (VFX) workflow<br/><br/><br/>You’ll learn how to design and implement visual effects (VFX) in Houdini and Maya, how to composite VFX and 3D content in real life footage in NUKE and how to create procedural content in Houdini to be integrated in Unreal Engine.<br/><br/><br/>- Character artist workflow<br/><br/><br/>After studying human anatomy in great detail you’ll go on to design and model characters in Maya and sculpt characters in ZBrush. You’ll also create realistic clothing in Marvellous Designer and texture your character in Substance Painter and Substance Designer. Finally, you’ll learn how to rig your character in Maya to get it ready for animation.<br/><br/><br/>- Environment/ hard-surface modeler workflow<br/><br/><br/>This will see you design and create environmental assets in Maya, Zbrush and Houdini (such as buildings, furniture, weapons, tools etc.) You’ll then learn how to texture your assets in Substance Painter and Substance Designer.<br/><br/><br/>- Animator workflow<br/><br/><br/>You’ll learn the principles of animation on which all classic animation works are based. You will first learn how to design and create animations in 2D with Adobe Creative Cloud software, before progressing on to animating mechanical objects and characters in 3D with Maya. Additionally, you’ll learn how to export your animation and integrate them in Unity and Unreal Engine, and how to utilise them in order to create in-game cut-scenes. Finally, you’ll integrate your 3D animations with real life footage using NUKE.<br/><br/><br/>- Game Designer / Level Designer workflow<br/><br/><br/>You will study the principles of game and level design, and you’ll be working in teams with our Games Programming BSc students in order to design, project plan and implement your own games. You’ll learn how to optimise your game assets and design levels for games built with DirectX, Unity and Unreal Engine.<br/><br/><br/>- Technical Artist workflow<br/><br/><br/>You’ll be given the option to learn scripting in C# for Unity, MEL and Python for Maya. You will also have the opportunity to learn visual programming in Unreal Engine, the Bifrost graph editor in Maya and procedural asset generation in Houdini.
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Course Details
Information
Study Mode
Full-time
Duration
4 Years
Start Date
09/2025
Campus
Holloway
Provider Details
Codes/info
Course Code
G404
Institution Code
L68
Points of Entry
Foundation
UCAS TariffGCSE/National 4/National 5English Language GCSE at grade C/grade 4 or above or will need to take the University English test. A levelAt least one A level (or a minimum of 32 UCAS points from an equivalent Level 3 qualification, eg BTEC Subsidiary/National/BTEC Extended Diploma). |
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Jan, 2025
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Region | Costs | Academic Year | Year | |
---|---|---|---|---|
England, Northern Ireland, Scotland, Wales | £9,535 | 2024/25 | Year 1 | |
EU, Channel Islands, International, Republic of Ireland | £19,500 | 2024/25 | Year 1 |
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