From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design (engine technologies) or design and production.
The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character ...
From designing characters and environments to pitching ideas to industry, leave with an enviable portfolio of work and thrive in the world of games development. Find your niche in this multidisciplinary course by focusing on one of three key gaming areas: games art, technical design (engine technologies) or design and production.<br/><br/>The course engages you in industry skillsets to enable individual and team-based games making, using game engine technologies, scripting, production methodologies, concepting and ideation, prototyping, documentation, 2D/3D art pipelines, character design, environment design, and game design fundamentals. <br/><br/>Our Universal Design for Learning framework caters to the diverse cohort that Ravensbourne attracts, supporting multiple learning inputs and outputs that students with challenges require to thrive. The framework encourages self-efficacy and team building through project work, fostering creative and innovative outcomes to a broad range of games industry briefs. <br/><br/>Game making is central to this course, pushing students to develop their own practice in a supportive and critical environment. Students work with a broad range of briefs across table top, TTRPG, mobile, console and PC and engage with the wider elements of games culture and practice. With a focus on industry opportunities, innovative teaching methods, and skill acquisition, this course is the perfect launchpad for your gaming career. <br/><br/>**Why study this course?** <br/><br/><br/>- Games-first approach, putting making at the centre of teaching <br/><br/><br/>- Truly understand the needs and desires of computer games players <br/><br/><br/>- Flexibility to specialise in your favourite games development discipline <br/><br/><br/>- Build a critical language and understanding of games development <br/><br/><br/>- Develop a diverse understanding of games technologies. <br/><br/><br/> **Career pathways** <br/><br/><br/>You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy. <br/><br/>**For more information, please visit our website.**
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Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
15/09/2025
Campus
Main Site
Provider Details
Codes/info
Course Code
I600
Institution Code
R06
Points of Entry
Year 1
UCAS TariffAccess to HE DiplomaP:45 International Baccalaureate Diploma ProgrammePearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)MMM OCR Cambridge Technical Extended DiplomaMPP A levelC,C,C T LevelPass (C and above) |
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Region | Costs | Academic Year | Year | |
---|---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands, Republic of Ireland | £9,250 | 2024/25 | Year 1 | |
EU, International | £16,500 | 2024/25 | Year 1 |
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