








The BA (Hons) Music & Sound for Film & Game course is for composers, producers, and sound creatives who want to work in screen media, interactive storytelling, and immersive entertainment. You’ll develop the creative, technical, and collaborative skills needed to produce original music and sound for film, TV, games, and beyond.
You’ll explore key areas of practice, including scoring, sound design, location recording, Foley, and middleware integration. From cinematic orchestration to experimental textures, the course supports a wide range of creative approaches. You’ll work ...
The BA (Hons) Music & Sound for Film & Game course is for composers, producers, and sound creatives who want to work in screen media, interactive storytelling, and immersive entertainment. You’ll develop the creative, technical, and collaborative skills needed to produce original music and sound for film, TV, games, and beyond.<br/><br/>You’ll explore key areas of practice, including scoring, sound design, location recording, Foley, and middleware integration. From cinematic orchestration to experimental textures, the course supports a wide range of creative approaches. You’ll work on briefs that mirror industry workflows, gaining experience in composing to picture, crafting sound for narrative impact, and developing ideas that enhance story, character, and emotion. Optional modules in Years 2 and 3 allow you to specialise or diversify across areas such as post-production, immersive audio, commercial music, and interactive performance technologies.<br/><br/>Whether you’re aiming to compose for games, score short films, or explore audio for virtual worlds, this course gives you the tools, insight, and flexibility to shape your own professional path.<br/><br/><strong>Why youll love this course</strong><br/><br/><br/>- <strong>Immerse yourself in music & sound for the screen</strong> - Develop as a composer or sound designer through scoring, sound design, and audio storytelling modules. Youll build core skills in music production, location recording, Foley, and middleware, while learning to craft emotionally impactful work for film, TV and video games.<br/><br/><br/>- <strong>Deepen or diversify with optional modules</strong> - Shape your learning experience with optional modules in immersive audio, post-production, scoring & arranging, commercial music creation, signature system design, and more. Whatever you want to focus on, you’ll find pathways that support you and your vision. <br/><br/><br/>- <strong>Build a professional portfolio</strong> - Graduate with a portfolio of original compositions, sound work, a refined creative identity and strong technical foundations, and equipped with the skills, experience, and confidence to pursue a career in scoring, sound design, and audio for games, film and TV <br/><br/><br/><strong>Year 1</strong><br/>In your first year, you’ll build a strong foundation in music production, composition, and audio for screen. You’ll explore essential skills in recording, mixing, location sound, and Foley, while beginning to understand how music and sound shape story, mood, and emotion in visual media. You’ll study core techniques in sound design and composing to picture. This year is about gaining fluency with key tools, workflows, and concepts in screen-based audio.<br/><br/><strong>Year 2</strong><br/>In Year 2, you’ll expand your skills in composition and sound design for visual media, developing a deeper understanding of storytelling through sound. Core modules such as Storytelling with Sound and Sound Design & Middleware allow you to explore how music and audio function across film, games, and interactive platforms. You’ll also begin to tailor your creative direction through optional modules in areas such as scoring and arranging, post-production, commercial music creation, and advanced production. <br/><br/><strong>Year 3</strong><br/>Your final year is focused on creative independence, professional readiness, and innovation. You’ll complete two major self-directed projects: one focused on developing an industry-facing portfolio that showcases your strengths as a composer or sound designer, and another that gives you space to explore new ideas or technologies in your chosen area of practice. You can further shape your experience through optional modules in music education, leadership, or collaborative practice, depending on your career aspirations. A research-led module in Sound Cultures encourages you to critically reflect on your work and its connection to wider social, cultural, and artistic landscapes, helping you better understand your role as a creative professional in the film, game, and media industries.
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Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
09/2026
Campus
DBS Institute Bristol
Provider Details
Codes/info
Course Code
W475
Institution Code
D16
Points of Entry
Year 1
96
112
As a guide our typical offer at undergraduate level is 96-112 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities. If you do not hold the minimum entry requirements but can demonstrate aptitude, enthusiasm and motivation you will be considered on an individual basis. For applicants whose first language is not English, we accept a variety of English language tests and they are listed on Falmouth University's International Entry Requirements page.
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Region | Costs | Academic Year | Year | |
---|---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands | £9,535 | 2025/26 | Year 1 |
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