Dive in and explore the areas of Technical Design and Mechanics Design and Production for games, exploring how to bring an idea to life from concept to production. Guided by industry and research experts, you’ll discover how to produce video games and navigate the complex field of design. With dedicated lab space for games students, you’ll be able to immerse yourself alongside future creatives in the games industry.
• Learn core programming skills with C++ and Visual Scripting, giving you a solid foundation to craft your own games.
• Collaborative learning an...
Dive in and explore the areas of Technical Design and Mechanics Design and Production for games, exploring how to bring an idea to life from concept to production. Guided by industry and research experts, you’ll discover how to produce video games and navigate the complex field of design. With dedicated lab space for games students, you’ll be able to immerse yourself alongside future creatives in the games industry.<br/><br/>• Learn core programming skills with C++ and Visual Scripting, giving you a solid foundation to craft your own games.<br/><br/>• Collaborative learning and development skills get you prepared with professional practice & communication skills. <br/><br/>• Define your own pathway with a range of options modules such as UI design, VFX for games, and motion capture. <br/><br/>• Work as a team, collaborating with industry peers from Game Arts & Design to bring projects to life.<br/><br/>• The course is 100% coursework based – no exams, aimed at giving you the strongest portfolio potential.<br/><br/>• Exciting events run through the year in the games area, with our regular Doodle Club to relax and practice illustration skills, and a Game Jam to kick off each semester to test your skills. Or, unwind with our Games Club to play through and review your favourite games.<br/><br/>Graduates in this subject area at University of Plymouth have gone on to work as Technical Designers with Criterion Games, Senior Level Designers at Rocksteady, Visual Effects Artists on Alien: Romulus and Netflix’s Three Body Problem, along with working at other top companies in the creative industries.
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Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
15/09/2025
Campus
Main Site
Provider Details
Codes/info
Course Code
I623
Institution Code
P60
Points of Entry
Year 1
In combination with Advanced Highers
Pass a named Access to HE Diploma (e.g. Preferably Art & Design, Humanities or Combined), with at least 33 credits at Merit and/or Distinction.
96-120 tariff points overall. English and Mathematics accepted within as GCSE equivalent.
96-120 tariff points from a minimum of two Advanced Highers English and Mathematics accepted within as GCSE equivalent.
Considered in combination
Considered in combination
Considered in combination
Considered in combination
96-112 tariff points from a minimum of 2 A Levels
Pass (C and above)
M
Preference on Digital Production, Design and Development, but other subjects may be considered on an individual basis.
Considered in combination
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