Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you.
Year 0 in games development is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Games Development.
Throughout the course, youll have access to industry opportunities and engage in well-defined industry skillsets. Youll learn game engin...
Year 0 in games development encourages creativity, imagination and new ways of making, thinking and documenting. If you are not quite ready for year one of our three year undergraduate degree then this course is for you.<br/><br/>Year 0 in games development is not a standalone course, it is the first stage of a full bachelor’s degree and once successfully completed you will be able to progress smoothly into our BA (Hons) Games Development.<br/><br/>Throughout the course, youll have access to industry opportunities and engage in well-defined industry skillsets. Youll learn game engine technologies, scripting, production methodologies, game design fundamentals, and team working. Youll also gain a conceptual understanding of the range and skills involved in animation and games development, with the chance to specialize in one of the core disciplines: games art, technical design, or design & production.<br/><br/>The course is designed using a Universal Design for Learning framework, making it accessible for all students. Youll have multiple options for engagement, representation, and action and expression, allowing you to learn in the way that suits you best. <br/><br/>What sets this course apart is the games first approach, which puts making at the center of teaching. Youll have the chance to engage with wider elements of games culture and practice, encouraging creative and innovative outcomes to a broad range of industry briefs. Join us and develop your own practice in a supportive and critical environment, with a focus on team building and self-efficacy. <br/><br/>**Why study this course?** <br/><br/><br/>- Games-first approach, putting making at the centre of teaching <br/><br/><br/>- Truly understand the needs and desires of computer games players <br/><br/><br/>- Flexibility to specialise in your favourite games development discipline <br/><br/><br/>- Build a critical language and understanding of games development <br/><br/><br/>- Develop a diverse understanding of games technologies. <br/><br/><br/>**Career pathways** <br/><br/>You will graduate with strong concept skills and technical expertise. Graduates work in areas such as typography, editorial design, packaging, information design, wayfinding, exhibition design, user experience and user interface design, art direction and design strategy. <br/><br/>**For more information, please visit our website.**
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Course Details
Information
Study Mode
Full-time
Duration
4 Years
Start Date
15/09/2025
Campus
Main Site
Provider Details
Codes/info
Course Code
I601
Institution Code
R06
Points of Entry
Year 1
UCAS TariffAccess to HE DiplomaP:45 International Baccalaureate Diploma ProgrammePearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)MPP OCR Cambridge Technical Extended DiplomaMPP A levelC,C |
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Region | Costs | Academic Year | Year | |
---|---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands, Republic of Ireland | £9,250 | 2024/25 | Year 1 | |
EU, International | £16,500 | 2024/25 | Year 1 |
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