**Course Overview**
**BA(Hons) Games Art and Technology** is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculum is designed to prepare s...
**Course Overview**<br/><br/>**BA(Hons) Games Art and Technology** is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculum is designed to prepare students for careers in art departments within the games and allied industries, and to impart a thorough understanding of the industrys production methodologies and business practices. The course is implemented using a Universal Design for Learning framework, which promotes inclusive education and accommodates the diverse needs of all students.<br/><br/>The course reflects current industry practice incorporating technical art, procedural asset generation and film/TV production workflows alongside more established workflows for character and environment design for games, film and VR/XR.<br/>The games art course will facilitate the study of three main discipline areas within games industry art departments. Core 3D and 2D art skills will be taught through the industry specific specialisms of:<br/><br/><br/>- Environmental Design and Implementation<br/><br/><br/>- Character Design and Implementation<br/><br/><br/>- Technical Art and Virtual Production workflows <br/>
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Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
09/2025
Campus
MetStudios Brighton
Application deadline
Provider Details
Codes/info
Course Code
G200
Institution Code
B39
Points of Entry
Year 1
UCAS Tariff64 Minimum of 2 A-levels at Grade C or above (64 UCAS points) or BTEC Level 3 or equivalent qualification, and normally three GCSEs at a minimum grade C/4, including English Language. For applicants who previously studied in Higher Education If an applicant has previously completed at least one level of a HE course, they may be eligible to apply to join the course directly at Level 5 for entry in 2025. For applicants with relevant sector/industry experience Recognition of Prior Practice (RPP) is an alternative entry route onto Level 4 of the course for mature applicants (19+) who do not hold the minimum qualifications required to gain entry. Access to HE DiplomaM:0,P:0 Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)MMP A levelC,C |
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Region | Costs | Academic Year | Year |
---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands, Republic of Ireland | £9,250 | 2024/25 | Year 1 |
EU, International | £15,950 | 2024/25 | Year 1 |