**Please check the Sheffield Hallam University website for the latest information.**
**Course summary**
- Learn to use industry-standard systems to create, capture, store, edit, compose and distribute digital media.
- Work with a wide range of professional industry-standard equipment.
- Build your employability by working with nationwide digital media companies.
- Gain valuable experience by working on live projects.
This course enables you to develop the creative and technical skills needed to work with industry-s...
**Please check the Sheffield Hallam University website for the latest information.**<br/><br/>**Course summary**<br/>- Learn to use industry-standard systems to create, capture, store, edit, compose and distribute digital media.<br/><br/><br/>- Work with a wide range of professional industry-standard equipment.<br/><br/><br/>- Build your employability by working with nationwide digital media companies.<br/><br/><br/>- Gain valuable experience by working on live projects.<br/><br/><br/>This course enables you to develop the creative and technical skills needed to work with industry-standard technologies and current emerging platforms in disciplines such as film, animation, interactive media, gaming, mobile applications, web-based media, social media, virtual reality and cross-media.<br/><br/>**How you learn**<br/>All our courses are designed around a set of key principles based on engaging you with the world, collaborating with others, challenging you to think in new ways, and providing you with a supportive environment in which you can thrive.<br/><br/>We employ a practice-based approach to teaching and assessment set within the context of creative and industry-focused activities. You will build up a portfolio of creative work suitable for use after you graduate.<br/><br/>You learn through:<br/><br/><br/>- lab based specialist workshops<br/><br/><br/>- lectures, seminars and tutorials<br/><br/><br/>- self-directed study<br/><br/><br/>- live projects<br/><br/><br/>There are opportunities to study abroad at one of our partner universities with the possibility of funding through the Erasmus+ programme (until 2023) or the Turing Scheme.<br/><br/>**Applied learning**<br/>**Work placements**<br/>You will have the opportunity to arrange a year-long work placement in between your second and third years. This gives you a real-world experience to prepare you for your future career. You are supported in finding a placement by our experienced Placement and Employability Team who have a large range of employer contacts.<br/><br/>**Live projects**<br/>The entire course, in terms of both content and approach, is geared towards producing employable digital media professionals through live projects. Many modules on the degree make use of Applied Projects (a University service which sources clients for live projects) that gives you the experience of working within your specialist industry.<br/><br/>**Networking opportunities**<br/>We can provide you with the skills you need to set up your own business through our Enterprise Centre. For those involved in this opportunity, our specialist business start-up unit, The Hatchery, also provides additional free support and office space, as well as business mentors with experience in your business area. A series of guest lectures from industry professionals, networking events, competitions and other industry-based research opportunities also provide you with the opportunity to develop your network.
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Course Details
Information
Study Mode
Sandwich
Duration
4 Years
Start Date
22/09/2025
Campus
Main Site
Application deadline
Provider Details
Codes/info
Course Code
W212
Institution Code
S21
Points of Entry
Year 1
UCAS Tariff112 120 This must include at least 64 points from two A levels, or equivalent BTEC National qualifications. For example: BBC-BBB at A Level. DDM in BTEC Extended Diploma. Merit overall from a T Level Qualification A combination of qualifications, which may include AS levels, EPQ and general studies. Access to HE DiplomaM:15 Access - an Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in an art or media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate. GCSE/National 4/National 5English Language or literature at grade C or 4; Maths at grade C or 4 |
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Region | Costs | Academic Year | Year |
---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands, Republic of Ireland | £9,250 | 2024/25 | Year 1 |
EU, International | £16,655 | 2024/25 | Year 1 |