Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare.
This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse ...
Immersive Technologies are transforming how we consume, interact, and experience digital information and media. Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) are now being used across numerous and diverse industries, from games and entertainment; theatre and live events; museums and heritage; marketing, advertising, and tourism; architecture, product development, and design; through to simulation and healthcare.<br/><br/>This degree will enable you to translate your knowledge and skills to make engaging immersive content and interactive experiences for diverse audiences.<br/><br/>We will equip you with the technical knowledge and skills to succeed in this exciting and rapidly growing sector. Throughout the programme you will learn from world-leading academics and work with industry partners.<br/><br/>This programme is designed to equip you with:<br/><br/><br/>- Technological skills and knowledge to work with virtual reality and augmented reality;<br/><br/><br/>- Breadth and depth of the critical and rigorous theory and the practical skills in immersive technologies that underpin extended reality experiences;<br/><br/><br/>- Ability and knowledge to consider the processes of content creation, delivery, and consumption holistically, as a continuum in order to provide engaging immersive experiences for a range of audiences while meeting technological constraints and addressing commercial needs;<br/><br/><br/>- Ability to work across disciplinary boundaries to create innovative immersive experiences for a variety of contexts, through working collaboratively with students on the MA Immersive Arts (Virtual and Augmented Reality) to bring together skills in creative arts and computer science;<br/><br/><br/>- Skills in responsible innovation and entrepreneurship to become the next generation of leaders in immersive industry startups.<br/><br/><br/>The immersive, creative and technology industries are thriving in Bristol and the region, which makes the city an ideal place to study Immersive Technologies. The MSc programme has been co-designed with industrial partners to meet a growing skills-gap demand and is closely associated with excellent cutting-edge research and facilities within the University in immersive technologies and creative practices, for instance MyWorld. This ensures the teaching is research-led and gives students insights about how the sector will evolve in the future, along with emphasising an applied and practice-based education.<br/><br/>This programme is linked with MA Immersive Arts (Virtual and Augmented Reality)<br/><br/>This programme is linked with MA Immersive Arts (Virtual and Augmented Reality): https://www.bristol.ac.uk/study/postgraduate/taught/ma-immersive-arts-virtual-and-augmented-reality/
Some courses vary and have tailored teaching options, select a course option below.
Course Details
Information
Study Mode
Full-time
Duration
1 Years
Start Date
09/2025
Campus
Clifton Campus
Application deadline
Provider Details
Codes/info
Course Code
Unknown
Institution Code
B78
Points of Entry
Unknown
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Region | Costs | Academic Year | Year |
---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands | £16,300 | 2024/25 | Year 1 |
EU, International | £34,200 | 2024/25 | Year 1 |