Game Arts & Animation Bachelor of Arts (with Honours) - BA (Hons)
Course Overview - Game Arts & Animation Bachelor of Arts (with Honours) - BA (Hons)
Prepare for a highly competitive, rapidly expanding entertainment and media industry (forecast to reach $3.5 trillion globally by 2029). Develop expertise in storytelling, prototyping and problem-solving, with the option to specialise in game arts or animation.
Our BA (Hons) Game Arts & Animation degree prepares you for today’s highly competitive market and rapidly expanding entertainment and media industry, which is forecast to reach $3.5 trillion globally by 2029.
Through storytelling, prototyping and problem-solving, you will develop projects and lead in interdi...
Prepare for a highly competitive, rapidly expanding entertainment and media industry (forecast to reach $3.5 trillion globally by 2029). Develop expertise in storytelling, prototyping and problem-solving, with the option to specialise in game arts or animation.
Our BA (Hons) Game Arts & Animation degree prepares you for today’s highly competitive market and rapidly expanding entertainment and media industry, which is forecast to reach $3.5 trillion globally by 2029.
Through storytelling, prototyping and problem-solving, you will develop projects and lead in interdisciplinary contexts, gaining knowledge that will be valuable whether you work for a multinational organisation or a small studio. Alongside the teaching of other content linked to entertainment designs, integrated studies and the humanities and arts, you will develop a comprehensive and sustainable approach for creating dynamic and engaging games and animations.
### At a glance
* Degree: BA (Hons) Game Arts & Animation
* UCAS codes: 3-year degree W61M / 4-year extended degree W618
* Typical UCAS points: 104–120
### Course overview
The objective of the course is to prepare each student to join a studio, having observed and practised the numerous phases required in the production of game design and animated features, including:
* Writing
* Concept art
* Storyboarding
* Art direction
* Animation
* Editing
### What you’ll learn and how you’ll study
During the first year, a significant part of the course is devoted to fundamental drawing practice, such as anatomy, characters, posing and animation.
Following on from this, your skills will be developed further through working with the digital tools that are widely used within the industries. As a student you will focus on concept art and visual development towards outputs such as characters, worldbuilding and asset creation.
### Choose your specialism in year two
During your second year you will be able to select either a games or animation career development specialism.
* Game arts path: prepares students to create and communicate visual concepts through 3D and 2D prototyping, iteration and production.
* Animation path: develops students in the disciplines of character animation, storyboarding, modelling, art direction and the principles of 2D and 3D lighting.
### Why choose this course?
* Industry-ready expertise: graduates emerge with expertise in storytelling, prototyping and problem-solving, perfectly primed for fulfilling roles in the dynamic and demanding entertainment industry.
* Real Ideas partnership: opportunities to develop and screen 360-degree content in Europe’s first-of-its-kind immersive dome, compatible with VR, AR, mixed reality, games and animation software.
* Specialised career paths: choose between game arts and animation, tailoring your education to your entertainment-sector career goals.
### Student satisfaction
Students on BA (Hons) Game Arts & Animation recorded 94% positive responses to “Teaching staff are good at explaining things” and 97% positive responses to “I have the right IT resources for my studies” in the National Student Survey 2025.
Overall, the course achieved 94% positive responses in the academic support theme, confirming that tutors and technical demonstrators are accessible and give timely help when it is needed.
### Careers and future opportunities
Career opportunities include: 2D Texture Artists, 3D CGI Animators, 3D Modellers, Print Artists (stop-motion production), Animators, Art Directors, Character Designers, Compositors, Concept Artists, Illustrators, Set and Prop Designers and Storyboard Artists.
Course Information
3 option s available
Some courses vary and have tailored teaching options, select a course option below.
Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
2027-09-01
Campus
Main Site
Application Details
13 January
Application deadline
Provider Details
Codes/info
Course Code
A16-E66
Institution Code
P65
Points of Entry
Year 1, Year 2
Entry Requirements
UCAS Tariff
104.0
120.0
Although many of our students do come in with top grades and high UCAS points, these aren’t necessarily essential for entry. We typically ask for a minimum of 104 UCAS points, but we understand that talented artists, designers and makers can have a wide range of relevant strengths and skills beyond formal qualifications. We’re just as interested in exploring your portfolio as we are in seeing your grades.
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Fees and funding
| Region | Costs | Academic Year | Year |
|---|---|---|---|
| Channel Islands, England, Northern Ireland, Wales, Scotland, Republic of Ireland | £10,050 | 2026/27 | Year 1 |
| EU, International | £17,500 | 2026/27 | Year 1 |








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