
Games Art and Technology BA (Hons)
Course Overview - Games Art and Technology BA (Hons)
Course Overview
BA(Hons) Games Art and Technology is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculu...
<strong>Course Overview</strong><br/><br/><strong>BA(Hons) Games Art and Technology</strong> is a comprehensive program that equips students with the fundamental skills and knowledge necessary for a career within games art disciplines. The course encompasses a multi-disciplinary approach, encompassing the technical and theoretical aspects of 3D art and development. With a focus on art development process, the program offers students an overview of the various domains within the industry, including environment design, character design, and technical art practice. The course curriculum is designed to prepare students for careers in art departments within the games and allied industries, and to impart a thorough understanding of the industrys production methodologies and business practices. The course is implemented using a Universal Design for Learning framework, which promotes inclusive education and accommodates the diverse needs of all students.<br/><br/>The course reflects current industry practice incorporating technical art, procedural asset generation and film/TV production workflows alongside more established workflows for character and environment design for games, film and VR/XR.<br/>The games art course will facilitate the study of three main discipline areas within games industry art departments. Core 3D and 2D art skills will be taught through the industry specific specialisms of:<br/><br/><br/>• Environmental Design and Implementation<br/><br/><br/><br/>• Character Design and Implementation<br/><br/><br/><br/>• Technical Art and Virtual Production workflows <br/><br/>
Course Information
2 options available
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Course Details
Information
Study Mode
Full-time
Duration
3 Years
Start Date
09/2026
Campus
MetStudios London
Application Details
14 January
Application deadline
Provider Details
Codes/info
Course Code
G200
Institution Code
B39
Points of Entry
Year 1
Entry Requirements
UCAS Tariff
80
Minimum of 2 A-levels at Grade B and C or above (80 UCAS), OR BTEC Level 3 equivalent, and normally three GCSEs at a minimum grade C/4, including English Language. Mature applicants (19+) who do not hold the minimum entry criteria can be considered for RPP – Recognition of Prior Practice. This is an essay-based submission focused on prior professional practice or experiential learning.
Access to HE Diploma
M:0,P:0
Pearson BTEC Level 3 National Extended Diploma (first teaching from September 2016)
MMP
A level
B,B
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Fees and funding
Region | Costs | Academic Year | Year |
---|---|---|---|
England, Northern Ireland, Scotland, Wales, Channel Islands, Republic of Ireland | £9,535 | 2025/26 | Year 1 |
EU, International | £15,950 | 2025/26 | Year 1 |