**Please check the Sheffield Hallam University website for the latest information.**
**Course Summary**
- Learn industry-standard tools and advanced techniques in state-of-the-art studios.
- Apply them to various game art skills, from character design to environmental art.
- Explore diverse game art styles on leading gaming platforms, including PlayStation.
- Engage with games developers and our commercial games studio, Steel Minions.
- Collaborate with game designers and programmers on cutting-edge...
**Please check the Sheffield Hallam University website for the latest information.** <br/><br/>**Course Summary** <br/><br/><br/>- Learn industry-standard tools and advanced techniques in state-of-the-art studios.<br/><br/><br/>- Apply them to various game art skills, from character design to environmental art.<br/><br/><br/>- Explore diverse game art styles on leading gaming platforms, including PlayStation. <br/><br/><br/>- Engage with games developers and our commercial games studio, Steel Minions. <br/><br/><br/>- Collaborate with game designers and programmers on cutting-edge projects. <br/><br/><br/>Our BA Game Art course offers an engaging and collaborative learning environment, where you’ll develop artistic and technical skills in an industry-focused subject. You’ll push boundaries and innovation, emerging as a globally minded game artist who’s ready to make a positive impact on the gaming world. Students have previously worked with games studios such as Playground Games, Rockstar and Sumo Digital.<br/><br/>**How You Learn** <br/><br/>Our course is designed with key principles of engaging you with the world, collaborating with others, challenging you to think in new ways, and providing a supportive environment where you can thrive. <br/><br/>On this course, based in our bespoke teaching suites, you’ll join a dynamic and collaborative learning community. With their support you’ll undertake creative adventures, explore possibilities and challenge conventions. Youll be taught by staff who have industry experience and/or are research active.<br/><br/>We’ll encourage you to contribute as a creative thinker and doer – applying your knowledge to industry, culture and society. To support your learning journey, we employ a wide range of teaching approaches. <br/><br/>**Key themes**<br/><br/>During your first year, we’ll lay the groundwork for your journey – with an emphasis on self development, exploration, and both practical and experiential acquisition of knowledge and skills.<br/><br/>We’ll dedicate your second year to expanding your skills and understanding while discovering your areas of interest. We’ll emphasise research and development, as well as contextual application and production. <br/><br/>In your third year, we’ll shift the emphasis to the development and realisation of your professional identity as a game artist. You’ll create an industry-focused portfolio to showcase your expertise – evidencing the attributes, skills and knowledge you’ve gained on the course. <br/><br/>By the time you graduate you’ll have the skills, knowledge and confidence to make a meaningful impact in the ever-evolving world of gaming.<br/><br/>**Applied learning**<br/><br/>**Work experience**<br/><br/>You can take part in Hallam’s enterprise programme, forming your own studio and developing independent games.<br/><br/>You’ll also have the opportunity to arrange a placement in between your second and third years. This gives you valuable work experience to prepare you for your future career – as well as an Applied Professional Diploma to add to your CV. <br/><br/>You’ll also work on a range of projects simulating real-world working environments, allowing you to expand your skill set, your confidence, your resilience, and your ability to navigate professional interactions. <br/><br/>These experiences are carefully integrated into your coursework to facilitate the development of crucial knowledge, skills and professional behaviours. <br/><br/>**Field trips**<br/><br/>In your first and third year, you’ll have the opportunity to take field trips to professional settings, cultural institutions and organisations – exploring different working environments and expanding your cultural understanding. <br/><br/>**Guest speakers**<br/><br/>During your course you’ll be able to hear from a diverse range of professional guest speakers who share their experiences, insights and knowledge – offering you unique perspectives on industries and career paths.
2 options available
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Course Details
Information
Study Mode
Sandwich
Duration
4 Years
Start Date
09/2026
Campus
Main Site
14 January
Application deadline
Provider Details
Codes/info
Course Code
W280
Institution Code
S21
Points of Entry
Year 1
112
120
This must include at least 64 points from two A levels, or equivalent BTEC National qualifications. For example: BBC-BBB at A Level, DDM in BTEC Extended Diploma, Merit overall from a T level Qualification, or a combination of qualifications, which may include AS levels, EPQ and general studies.
M:15
An Access to HE Diploma with at least 45 credits at level 3 and 15 credits at level 2. At least 15 level 3 credits must be at merit grade or above, in an art or media-related programme from a QAA-recognised Access to HE course, or an equivalent Access to HE certificate.
GCSE English Language at grade C or 4, and GCSE Maths at grade C or 4.
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Unfortunately, we're unable to gather fee information for this course. Click here to find out more about Game Art BA (Hons)'s funding options on the university's website.