Game Development Foundation Degree in Arts - FdA
Course Overview - Game Development Foundation Degree in Arts - FdA
Our programme is built around industry-focused assignments, combining both team-based projects and individual work. This approach ensures students graduate with a rich and diverse portfolio, showcasing their technical and creative skills to potential employers and supporting success in professional interviews.
At Level 5, students have the opportunity to specialise through a range of optional modules in Game Design, Game Art, Game Animation, or Sound for Games. Alternatively, students may choose to broaden their skillset by selecting modules across multiple pathways. (Pleas...
Our programme is built around industry-focused assignments, combining both team-based projects and individual work. This approach ensures students graduate with a rich and diverse portfolio, showcasing their technical and creative skills to potential employers and supporting success in professional interviews.
At Level 5, students have the opportunity to specialise through a range of optional modules in Game Design, Game Art, Game Animation, or Sound for Games. Alternatively, students may choose to broaden their skillset by selecting modules across multiple pathways. (Please note: pathway availability is subject to cohort size.)
The curriculum is designed to be flexible and adaptable, equipping students with the knowledge and practical skills needed to thrive in the dynamic games industry—whether aiming for roles in AAA or AA studios, or pursuing careers in the indie and freelance sectors.
Collaboration is a key feature of the course. Students will work alongside peers from different pathways, simulating industry-standard pipelines and producing complete game projects for their portfolios. This cross-disciplinary approach mirrors real-world development environments and enhances employability.
Our facilities are equipped with state-of-the-art, industry-standard technology, including high-spec PCs, motion capture suits, VR headsets, and dedicated sound studios. These resources allow students to work with cutting-edge tools throughout their studies, ensuring they gain hands-on experience with the technologies shaping the future of game development.
We are also proud to be a Game Republic Academic Partner and an Unreal Academic Partner.
Full-time students can typically expect around 12 hours per week of scheduled class time, although this may vary depending on the number of modules studied. Most learning takes place face-to-face in classrooms, with some opportunities for blended learning; however, blended learning is not guaranteed.
Types of Contact Hours:
* Lectures: Deliver theoretical knowledge and introduce foundational concepts.
* Demonstrations: Showcase practical applications of emerging technologies in game development.
* Practical Exercises and Projects: Provide hands-on experience in game art, animation, design, and audio.
* Critiques and Feedback: Offer constructive evaluation of student work to support continuous improvement.
Self-Study Expectations
Students are expected to undertake significant independent study alongside scheduled contact hours, typically 20–24 hours per week, including reading, research, project development, and assessment preparation.
Course Information
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Course Details
Information
Study Mode
Full-time
Duration
2 Years
Start Date
2027-09-01
Campus
University Campus North Lincolnshire
Application Details
13 January
Application deadline
Provider Details
Codes/info
Course Code
A71-A11
Institution Code
N64
Points of Entry
Year 1, Year 2
Entry Requirements
UCAS Tariff
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Fees and funding
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